RIP Era of Big Data
April 1, 2006 – June 5, 2019
The Era of Big Data passed away on June 5, 2019 with the announcement of Tom Reilly’s upcoming resignation from Cloudera and subsequent market capitalization drop. Coupled with MapR’s recent announcement intending to shut down in late June, which will be dependent on whether MapR can find a buyer to continue operations, June of 2019 accentuated that the initial Era of Hadoop-driven Big Data has come to an end. Big Data will be remembered for its role in enabling the beginning of social media dominance, its role in fundamentally changing the mindset of enterprises in working with multiple orders of magnitude increases in data volume, and in clarifying the value of analytic data, data quality, and data governance for the ongoing valuation of data as an enterprise asset.
As I give a eulogy of sorts to the Era of Big Data, I do want to emphasize that Big Data technologies are not actually “dead,” but that the initial generation of Hadoop-based Big Data has reached a point of maturity where its role in enterprise data is established. Big Data is no longer part of the breathless hype cycle of infinite growth, but is now an established technology.
Continue reading “The Death of Big Data and the Emergence of the Multi-Cloud Era”
Research Fellow Todd Maddox, Ph.D. has just published a new Analyst Insight: Leveraging Learning Science: Why Extended Reality (xR) is Poised to Disrupt Corporate Learning and Development.
In this Analyst Insight, Todd Maddox, Ph.D. provides guidance on why Augmented and Virtual Reality are set to disrupt corporate learning. This report focuses on a learning science evaluation of the potential for extended reality (xR) technologies to disrupt corporate L&D and show how xR technologies have the potential to improve the quality and quantity of training, to accelerate learning and enhance retention in all aspects of corporate learning to provide the following benefits:
Note: If you missed Parts I, II, and III of this blog series, catch up and read
This is part of a four-blog series exploring the psychology and brain science behind the potential for extended reality tools to disrupt corporate Learning & Development.
xR and Behavioral Skills Learning: Whereas hard skills learning involves knowing what to do, behavioral skills learning involve knowing how to do it. People (aka soft) skills, such as the ability to communicate, collaborate, and lead effectively, or to show empathy and to embrace diversity, are behavioral skills. Similarly, technical skills, such as the ability to learning how to use new software, to upskill to a new software release, or to use and maintain a piece of hardware or equipment, are behavioral skills.
Note: If you missed Parts I and II of this blog series, catch up and read Part I: The Problem, and Part II: The Brain Science. This is part of a four-blog series exploring the psychology and brain science behind the potential for extended reality tools to disrupt corporate Learning & Development.
xR Applications in Corporate L&D
The key ingredient of xR technology in corporate L&D is the experiential and immersive nature of the technology that provides rich, coordinated contextual cues that lead to a sense of “presence”. You are either in a real-world experience augmented with information (Augmented Reality or AR), or you are transported into a new virtual world (Virtual Reality or VR). In both cases, experiential learning systems are engaged in synchrony with cognitive, behavioral, and emotional learning systems in the brain. I elaborate below.
Note: If you missed Part I of this blog series, catch up and read Part I: The Problem. This is part of a four-blog series exploring the psychology and brain science behind the potential for extended reality tools to disrupt corporate Learning & Development.
Four Dissociable Learning Systems in the Brain
The human brain is comprised of at least four distinct learning systems. A schematic of the learning systems is provided in the figure below.